Who developed a system of learning known as programmed learning?

Who developed a system of learning known as programmed learning? Correct Answer Skinner

The term 'programmed learning' refers to a procedure of self-instruction which uses an instructional sequence in which the content to be learned is presented in a series of small steps, arranged in a logical sequence. To facilitate self-learning, programmed instruction materials are designed so as to give various kinds of intellectual, emotional, and psycho-motor experiences to the learner in a controlled situation through a variety of devices like booklets, machines, teachers, etc.

B. F. Skinner, professor of psychology at Harvard University developed the programmed learning technique and introduced linear programmed learning. Later on, in about 1955, Norman Crowder of the University of Chicago developed a branching program. 

Thorndike has given three laws of learning, namely, the law of readiness, the law of exercise, and the law of effect.

Pavlov (Classical conditioning theory) emphasizes that learning as a habit formation is based on the principle of association and substitution.

Guthrie’s Theory of Association by Contiguity: E.R.Guthrie (1886-1959) developed this own theory of learning similar to that of Watson. Guthrie suggested that animals learn to associate stimuli and responses merely through their contiguity. Learning, in other words, depended on a response occurring close in time to particular stimuli. 

Related Questions

In the following question, the 1st and the last part of the sentence/passage are numbered 1 and 6. The rest of the sentence/ passage is split into four parts and named P, Q, R and S. These four parts are not given in their proper order. Read the sentence/ passage and find out which of the four combinations is correct. 1. Straight As may be the wrong goal, suggests a new study that has determined learning is optimized when we fail 15% of the time. P. This is a concept that society has intuited for a long time, across a variety of domains — for instance, this just-outside-one’s-grasp learning is observable in video games, in which the player is encouraged or forced to a higher level of difficulty once a performance criterion has been achieved.  Q. In both cases, machines and animals learned the fastest when difficulty was such that the subject would be right 85% of the time and be wrong 15%. But researchers say their finding is likely applicable to humans.  R. Interestingly, it’s not a new concept — the “zone of proximal development,” a theory developed in the 1930s by psychologist Lev Vygotsky described the sweet spot of learning: when a student is faced with a challenge just beyond their ability to solve it alone. It’s a ‘Goldilock’s zone'. S. A ratio, developed by researchers at various universities was tested on computers via machine learning and applied to previous research looking into how animals learn.  6. If one is taking classes that are too easy and acing them all the time, then one probably isn’t getting as much out of a class as someone who’s struggling but managing to keep up.