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In 3D computer graphics, Potentially Visible Sets are used to accelerate the rendering of 3D environments. They are a form of occlusion culling, whereby a candidate set of potentially visible polygons are pre-computed, then indexed at run-time in order to quickly obtain an estimate of the visible geometry. The term PVS is sometimes used to refer to any occlusion culling algorithm , although in almost all the literature, it is used to refer specifically to occlusion culling algorithms that pre-compute visible sets and associate these sets with regions in space. In order to make this association, the camera's view-space is typically subdivided into regions and a PVS is computed for each region.

Technique for increasing rendering speed in computer graphics
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