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In virtual reality , positional tracking detects the precise position of the head-mounted displays, controllers, other objects or body parts within Euclidean space. Because the purpose of VR is to emulate perceptions of reality, it is paramount that positional tracking be both accurate and precise so as not to break the illusion of three-dimensional space. Several methods of tracking the position and orientation of the display and any associated objects or devices have been developed to achieve this. All of said methods utilize sensors which repeatedly record signals from transmitters on or near the tracked object, and then send that data to the computer in order to maintain an approximation of their physical locations. By and large, these physical locations are identified and defined using one or more of three coordinate systems: the Cartesian rectilinear system, the spherical polar system, and the cylindrical system. Many interfaces have also been designed to monitor and control one's movement within and interaction with the virtual 3D space; such interfaces must work closely with positional tracking systems to provide a seamless user experience.

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